6.09.2010

Now in Stunning HD...


These are re-renders of my CGI Final. I was careful to match each shot against the original renders. The original image was 640 x 480 at 72dpi. The new images were rendered at 1280 x 720 with 300dpi. Compare them to these, and see why it was worth the extra render time to get the new shots.















6.08.2010

Choose your own adventure.


Spring quarter is ending as we speak. Since I failed to update this blog very much in that time, I have just feebly attempted to make up for it with a bevy of new posts chronicling my exploits over the course of the finals season. As an added bonus, I am including this "choose your own adventure" style post, in case your attention span is too short for 3 whole posts, or in the event that you are interested in my blog, but only mildly and therefore do not care to read all 3.
Let the Adventure begin.



"You have just arrived at a hackney website which chronicles the efforts of a student digital artist (meager as said efforts may be). Before you is a plethora of newly minted posts, each one more shiny and inviting than the last. What will you do??

If you choose to venture into the depths of a mad scientist's lair and discover the abhorrent abomination which has just escaped captivity, Click Here.

If you choose to venture into space on a quest to find your missing family and encounter an alien rodent, Click Here.

If you choose to experience an epic saga of romance, jealousy, and violence as you have never seen it before, Click Here.

If you have chosen not to choose one of the above adventures, Congratulations! You can read all three by scrolling down. Or you can create your own adventure in the comments just below.

Rats, Space, and Senior Projects.

I am not a senior. At least not yet. Which is why I was honored to be involved in one of this year's stand out senior projects in the Digital Media program at Drexel, entitled "Treble in Space". In the animation, I provided the voice for the Rat character.

The project, headed by talented graduating senior Jessie Amadio, is a computer animation that serves as part of an "entertainment system" that dynamically inserts user created videos into the animation. It is meant to increase communication and entertainment value for girls with (but not limited to) Rett Syndrome. -[Desda Vimeo Page]

The final animation (seen below) debuted this past weekend at the 2010 Digital Media Senior Show. Again, it was an honor to be involved.


Congratulate Team Desda on graduating with an impressive senior project (and wish them luck in the real world) in the comments below.


In a world....

In addition to my coursework in the Digital Media program this spring, I took a course in Basic Editing; as is requisite for my Minor in Video Production. The class is intended to teach the basics of Final Cut Pro. I say 'intended' because instead of editing we did a lot of casual talking about movies and reading out loud, with a light amount of editing practice peppered in. Nonetheless, below is my final project for the class.

For this assignment, we were to take a footage from an extant film and edit a trailer that portrays said film as a different story or genre. For example, taking a romantic comedy and making it look like a horror movie. For another example: taking Star Wars and making it look like a love triangle with a murderous twist. See below.

Feel free to ridicule my lack of polished editing skills in the comments below.


CGI: Its ALIVE!!!!




Spring quarter at Drexel has been a maelstrom of projects and deadlines, ending this week with three separate production finals. The beast of the bunch was most certainly my Computer Graphic Imagery class; where I learned to create 3d graphical images (with computers). The final project was to model, texture, light, and render an environment of our choosing. I chose Frankenstein's laboratory. Below are the images which were submitted as my final renders.

In the coming weeks I intend to add more volume to the scene in the way of additional objects, as well as address some issues involving lighting and textures.

As always, critiques are welcome in the comments.